Marathon Pivots from Seasons
"The content originally planned for September will now arrive as part of our Symbiosis update on December 8. Alongside the new Runner shell, permanent PvE experience, and refreshed Perimeter zone, the update will also include a social space/firing range, an experimental TDM mode, and improvements to new player onboarding.
Before then, we’ll release a smaller, focused update on October 6 that resets progression and the in-game economy, refreshes rewards, and improves the live game, while giving the team the time needed to deliver the larger experiences planned for December and March.
We’re also moving away from a strict seasonal schedule. Instead of tying major updates to fixed seasonal deadlines, we’re giving the team more flexibility to build, test, and improve features before they are released."
I haven't been able to play as much Marathon as I would like this season due to familial demands, but from what I have played, this is all music to my ears.
The sigh of relief I suspect most people I have played with for a team deathmatch mode was more of a rushing wind yesterday when the news broke.
Marathon is my favorite new game in quite some time. Shocker, I know. I am glad Sony is giving the team the latitude to adapt, even if a lot of the signs are worrying for Bungie and PlayStation at large.
I mean, with key art like this, there's no way this can be bad, right?
