
Back of Box

Developer: Intelligent Systems
Publisher: Nintendo
Platform: GameCube
Release: October 11, 2004
Summary
Mario sets off on a new, sweeping adventure in search of the Crystal Stars and Princess Peach. With new allies, areas, and paper power-ups, the game is a sequel to the original in every way imaginable—bigger, better, bolder. It will likely always be my favorite RPG.
Acquisition
My parents bought a used copy for my from Blockbuster as a kid. When we took it home and I tried to play it, the disc did not work. One return later and I had a new copy of The Thousand-Year Door.
Memories
Another game with infinite memories attached to it. Countless files with bifurcated chunks of 100% completion—one did the Pit of 100 Trials, another completed Zess T.'s cookbook, and another has a scary amount of badges and BP. I love this game in its entirety. The charm is unparalleled. The cast is unforgettable to me. A true blue sequel in all the right ways. This game is etched into my brain.
I do fondly remember playing at the Target GameCube kiosk multiple times. The demo took place at the start of Hooktail's Castle and Mario could turn into a paper airplane. I was obsessed with it.
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Versions
- Pēpāmario RPG
- Paper Mario: The Thousand-Year Door (Remake)