The oddest Paper Mario of the series. The 2D to 3D mechanic is novel and was exciting as a kid, but the approach turned the core gameplay into an light action platformer and not a turn-based RPG. It's humor feels "meme-y" and contextual, not timeless.
Warning
Spoilers below!
Stats
- Started Playing: 7/2/2021
- Beat: 7/13/2021
- Total Playtime: 15:56:00
Graphics/Performance
- BoxBoy ish art
- Very TYD, computer, pixels trend of the mid 2000s
- Paper is nowhere
Gameplay
- We got a FLOATY jump
- Why is there a score?
- So score = EXP
- Real time combat? Oh boy
- No hammer. Definitely a platformer over a RPG
- The Pixls revert back to 64 style partners of only granting new abilites
- Peach IS playable! Bowser and Luigi too
- Each playable character is used often it seems. Abilities spread out. Good pace. Solving puzzles.
- Hammer is a Pixl?!
- Bosses are so easy. Downside of real time
- Final boss was so EASY
Music/Sound Design
- TYD-y
- Nothing that really stuck out to me
World
- The generic characters are the opposite end of the “Toad Problem.” Wholly original design, but still generic. Lacks charm of Mushroom Kingdom
- Unrecognizable design. Just blocky cartoons
- Doesn’t seem to be “connected.” Flipside is a hub world in the truest sense. I get thag it is a dimensional journey, but the world seems to be disjointed
- Boomer….
- No air in space? What happened to 64 and TYD?
- Space world maze is very BoxBoy
- Sammer tourney not like Glitz Pit
- Paper is practically nonexistent
- 6-1 is BAD. 20 SLOW FIGHTS
- Feels disconnected.
- Flipside is bad hub world
Story
- Totally a sequel to TYD in looks and initial vibe
- Tippi is first sort of humble guide companion. We definitely have them in OK and CS
- Chunky set up. Not really commected. Just “Go!”
- Chapter 1-1, 1-2, etc. interesting
- Writing is very tech focused. Very fourth wall. Zanny
- Some sort of story between the dark dimension scene before going back to Mario. Love story?
- 6 and 7 feel so long because they are intertwined