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I've had a come to Jesus moment with myself and the balance of editing this Memento/TLOUPII essay. I've realized that I did not set a hard enough deadline and things with more urgency have come up. The video has to take a spot on the back burner while I clear the decks.
I know it sounds like an excuse or that I am complaining, but I'm not. The decks are good; even better—they are fun.
I haven't mentioned it elsewhere yet, but somehow, I ended up with a review code for Marathon. I have a wonderful obligation to review Bungie's latest. It doesn't hurt that it has awoken my long dormant Destiny-pilled brain. The itch to play hasn't been satisfied since launch.
Then, I've got episodes of Chapter Select to make about God of War: Sons of Sparta and Resident Evil Requiem. These take precedence due to a somewhat timely nature—not that our show is all that timely. RE9 is an honest-to-goodness wild ride and offers some of gaming's best kinds of moments. Sons of Sparta does not.
What a time to be me with my tastes in games!
It also bums me out though, because I have not been able to give this essay the time it deserves. I have given it some, but not all. And I don't think I can until these projects are complete. And I have been beating myself up over this for the past three weeks. My time does not feel managed well (see the fact it has taken three weeks to write this) and I was bumming myself out. I was feeling guilty for playing or preparing for a project that wasn't the essay.
And it just sort of dawned on me that I shouldn't be doing that. The video is gonna be great. And I have a strong drive to finish it. But, I didn't use the mighty tool that is a deadline to get it shipped out before these known incoming obligations/projects. When I accepted that, I felt better about everything everywhere all at once. I felt good about taking the time to complete runs in Marathon. I felt great about squeezing in a 90 minute session in RE9 last night, causing myself to stay up until midnight.
The decks will be cleared and my essay is waiting for me to come back in earnest. That's not to say I haven't done some editing. Last time, I was working on one of my favorite visuals and it involves Tenet and a PS3.
And, of course, I still suffer from the affliction that is "too many ideas to write about." Not sure what will be next, but I know I have good ideas. The challenge is turning them into a reality.
Until next time...
Memory Card Newsletter
This letter is one block from the newsletter Memory Card by Max Roberts. Thoughts? Send me an email at [email protected].
Max is the writer and producer behind Max Frequency, a place where he cultivates and curates curiosity—both for himself and for others—by delighting in the details and growing greatness from small beginnings.
He's written a rich history and dive on the making of Naughty Dog's The Last of Us Part II, celebrated the 15th anniversary of Super Smash Bros. Brawl with the voice behind its hype, and examined how Zelda "stole" Fortnite's best mechanic.
Memory Card is a real-ish time, raw, drip feed newsletter of his creative process for telling these stories. It’s how The Thing™ gets made. You can sign up below. (Look down)
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