Wow. What a day in the gaming world for me. Today, on Dec. 3, 2016, The Last Of Us Part II was revealed at PSX.
As I lie here in my bed writing this up, eight hours after the reveal, a panel, and writing two news stories, the announcement still doesn’t seem quite real. Naughty Dog is my favorite developer in the business. This year they released my new favorite game of all time Uncharted 4: A Thief’s End, which bumped my previous favorite (you guessed it), The Last Of Us down to number two. Which is such an unfair and dumb thing to even do or say. Both are utterly incredible experiences. I even reviewed The Last Of Us here on the blog.
If you want to read what the game is about, check out my two news stories: This one is about the reveal itself, while this one is about the panel the director and cast later in the day. You can watch the trailer for the game above.
On Tuesday, June 14, 2016 at E3, Nintendo revealed to the world just what exactly they had been cooking up for the brand new Legend of Zelda game. After the initial 45 second reveal wet the appetites of fans during E3 2014, Nintendo has remained strangely quiet on the latest iteration for one of their tentpole franchises. Only leaving the fortress known as the Treehouse to announce unfortunate delays and a dual platform launch (like Twilight Princess on the Gamecube and Wii) many were left to speculate what the future of Zelda would be.
The Legend of Zelda: Breath of the Wild is the 17 game for the series, based off the timeline Nintendo made by throwing all the games in a blender and serving it up to thirsty fans. With a 30 year legacy, Nintendo has tried lately to mix up the formula, while staying in touch with its roots. It is an odd and difficult balance to achieve.
Game exclusivity blows. Today’s Tomb Raider news at Xbox’s Gamescom press conference was the straw that broke the camel’s back. How is this fair to the consumer at all? It’s not. Corporate puppet masters are pulling strings to raise profits as they strip a product away from select audiences. They are punishing consumers for not owning their game box.
And yet, I am a hypocrite. I love exclusive titles. The Last Of Us is my favorite game of all time, which is exclusive to PlayStation products. As I think about it, if Joel and Ellie made the jump to Xbox or PC, I would feel a tad betrayed. Then I realize that thousands more get to experience a game that moved my heart and soul. It is not fair that Xbox gamers can’t play The Last Of Us.
Right now, the Xbox One sales cower in the shadow of PS4 sales. PC gaming is as large as ever. None of this makes sense to me as a smart business move. Square Enix is actively cutting out 2/3 of it’s potential profit. Obviously, Microsoft is writing a huge check to Square, but is that number worth the unavoidable loss in sales. Kotaku has complied responses to this morning’s announcement; It’s no surprise that gamers feel cheated. Top notch artist, @Pandamusk, captures perfectly how the community feels at large right now.
There does seem to be some miscommunication about the exclusivity of the title. Official statements say “exclusive on Xbox for Holiday 2015.” Clearly, that leaves some hope for fans and gamers all around. This problem isn’t only about exclusive games. What about exclusive DLC or portions of gameplay? GameStop has even been discovered to try and secure exclusive chunks of final games, not just missions. Exclusive costumes, missions, characters, collectibles, and editions need to stop. Gamers are the most passionate fans I have ever encountered. We are die hards for the games. When companies strip our passions from us, it’s hard not to feel cut out. I’m a gamer too. If you’re reading this, you most likely are too. Exclusive content needs to stop.
The best way to prove this to the corporate puppet masters is to stop pre-ordering for exclusive content. As the consumer, we need to speak with our wallets. Petitions will not stop contract agreements. We hold the power within our hands. If we don’t buy it, companies won’t produce these exclusivity barriers. We can do it. Break down the walls of exclusivity and let’s help bring games to gamers.
Guys. Today has been a long day for me. Not because of E3, but because of college orientation being an all day event. I was only able to catch one press conference live today, Sony Entertainment. Wow, what a show. I can’t possibly write up about all the things that wowed the crowd. There is only one thing I wish to write about before I go to bed for day 2 of my orientation. Kingdom Hearts 3 was confirmed. With a trailer.
Okay. I just have to get this off my chest. I. Am. SO. Excited. For. Animal Crossing: New Leaf! Whew! That’s better. On June 9, 2013, I am ready to become the mayor of my own town and live there daily.
Animal Crossing has always been special to me, but I honestly have only owned one game in the franchise; Animal Crossing: City Folk. I played it as a kid on the GameCube, the DS installment eluded me, and on my eighteenth birthday I bought City Folk. Now, just days before the latest installment hits shelves, I was wondering how I could approach a review for this game. I could play it for a certain time, then review. That method really didn’t click with me. Animal Crossing has always been about community, growing and developing your own while connecting with others. How could I show this in a review?