> [!game] *Resident Evil Zero*
> ![[Resident Evil Zero Box Art - Front.jpg]]
> > [!art]- Back of Box
> > ![[Resident Evil Zero Box Art - Back.jpg]]
>
> Developer: Capcom Production Studio 3
> Publisher: Capcom
> Platform: GameCube
> Release: November 12, 2002
[User Manual](https://ia600202.us.archive.org/28/items/NintendoGameCubeManuals/Resident%20Evil%20Zero%20%28USA%29%20%28Disc%201%29.pdf)
# Summary
No better way to head back to the Spencer Mansion than by making a prequel! Using the remade assets from the GameCube remake of *[[Resident Evil (Remake)]]*, Capcom made an ambitious dual protagonist game, well before the likes of *[[Resident Evil 5]]*. Featuring a swapping mechanic, this game takes puzzles and survival to unexplored places within the franchise.
# Acquisition
I snagged this alongside *Star Fox Command* at a local mom and pop shop. I was nearing the end of my playthrough on PS4 for [[Chapter Select]] [[S5E3 - Resident Evil 0]] and was already in love with the game, so I definitely wanted the original in my collection.
# Memories
I played this for [[Chapter Select]] [[S5 - Resident Evil]]. I love this game. The dual protagonist flow is right up my alley. I can't help but eat up this game's setting and structure. It is a shame that this game isn't likely to get remade or have impact on future titles, but man, what a good time this game is.
# Related Posts
- [[S5E3 - Resident Evil 0]]
- [[Resident Evil Zero Notes]]
- [[Announcing Chapter Select Seasons 4 and 5]]
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# Versions
- *Resident Evil Origins Collection* (PS4)
# Miscellaneous
- *[Itchy, Tasty: An Unofficial History of Resident Evil](https://cvxfreak.com/store/itchy-tasty-paperback)* by Alex Aniel