Part of creating The Max Frequency Podcast was to restore all the episodes of Behind the Pixel, an interview show I did in 2017 for seven episodes. These will be mixed into this feed so that the show can live on podcast services once more. Below are the original show notes, with some light editing. I hope you enjoy.
Co-founder of IGN, Peer Schneider sits down with Max Roberts to offer a look inside the world’s largest gaming website—IGN. Peer shares about bringing video games back on TV, reacting and responding to the audience, and how to keep reporting entertainment and gaming news fresh over the course of 20 years. With 156 million monthly users across 12 platforms, IGN is a massive machine. Join us for a peek at the parts the make it all work and the community that fuels it.
“If you frequent websites and YouTube channels and Twitch streams and you like something, say so. You do not understand how important it is to laud people for a job well done. And usually, we have this reaction where we want to say ‘That was awesome’ and step away. You can’t do that. Just like when you are angry—so important to give feedback when you are angry or when you disagree, very important to give that feedback—but remember to do it when you like something.”
— Peer Schneider on Action and Reaction with Peer Schneider: Pockets Full of Soup Ep. 48.
Game exclusivity blows. Today’s Tomb Raider news at Xbox’s Gamescom press conference was the straw that broke the camel’s back. How is this fair to the consumer at all? It’s not. Corporate puppet masters are pulling strings to raise profits as they strip a product away from select audiences. They are punishing consumers for not owning their game box.
And yet, I am a hypocrite. I love exclusive titles. The Last Of Us is my favorite game of all time, which is exclusive to PlayStation products. As I think about it, if Joel and Ellie made the jump to Xbox or PC, I would feel a tad betrayed. Then I realize that thousands more get to experience a game that moved my heart and soul. It is not fair that Xbox gamers can’t play The Last Of Us.
Right now, the Xbox One sales cower in the shadow of PS4 sales. PC gaming is as large as ever. None of this makes sense to me as a smart business move. Square Enix is actively cutting out 2/3 of it’s potential profit. Obviously, Microsoft is writing a huge check to Square, but is that number worth the unavoidable loss in sales. Kotaku has complied responses to this morning’s announcement; It’s no surprise that gamers feel cheated. Top notch artist, @Pandamusk, captures perfectly how the community feels at large right now.
There does seem to be some miscommunication about the exclusivity of the title. Official statements say “exclusive on Xbox for Holiday 2015.” Clearly, that leaves some hope for fans and gamers all around. This problem isn’t only about exclusive games. What about exclusive DLC or portions of gameplay? GameStop has even been discovered to try and secure exclusive chunks of final games, not just missions. Exclusive costumes, missions, characters, collectibles, and editions need to stop. Gamers are the most passionate fans I have ever encountered. We are die hards for the games. When companies strip our passions from us, it’s hard not to feel cut out. I’m a gamer too. If you’re reading this, you most likely are too. Exclusive content needs to stop.
The best way to prove this to the corporate puppet masters is to stop pre-ordering for exclusive content. As the consumer, we need to speak with our wallets. Petitions will not stop contract agreements. We hold the power within our hands. If we don’t buy it, companies won’t produce these exclusivity barriers. We can do it. Break down the walls of exclusivity and let’s help bring games to gamers.
Okay. I just have to get this off my chest. I. Am. SO. Excited. For. Animal Crossing: New Leaf! Whew! That’s better. On June 9, 2013, I am ready to become the mayor of my own town and live there daily.
Animal Crossing has always been special to me, but I honestly have only owned one game in the franchise; Animal Crossing: City Folk. I played it as a kid on the GameCube, the DS installment eluded me, and on my eighteenth birthday I bought City Folk. Now, just days before the latest installment hits shelves, I was wondering how I could approach a review for this game. I could play it for a certain time, then review. That method really didn’t click with me. Animal Crossing has always been about community, growing and developing your own while connecting with others. How could I show this in a review?