At a distance, Firewatch is a good looking package. It has a gorgeous art style, stellar acting, an allure of mystery and intrigue. When pulling back the layers of the orange and yellow hued packaging, there is a grounded story of one man’s lot in life. Campo Santo’s debut game has stuck with me like sap on a tree; it’s careful cultivation of story, world design, and themes seep out of the digital cracks to create a deeply rooted first person experience.
Folks, here it is! The moment you have all been waiting for. For quite a while now, I have been teasing a big project for this summer on my vlogs. Shrouded in mystery, this project has teased your minds for quite some time. I am pleased to announce that the project was to create a Let’s Play.
For those of you unfamiliar with the term, a Let’s Play is a video series that has a person or persons play a game through from start to finish with commentary. It shows off the game while providing commentary, which is usually comedic. For a long time now I have wanted to create a Lets’ Play. There are plenty of games that I would love to share my passion for with others. The Sly Cooper games, Paper Mario and the Thousand Year Door, and others come to mind as projects I would love to create. Hopefully one day I can, but those titles will require way more time.
With work all summer and a few surprise trips, I needed a shorter title to share with my viewers. Then Shovel Knight came along! My love for Shovel Knight is no secret. As my Game of the Year for 2014, Shovel Knight holds a special place in my heart. It also happens to be shorter than the games I originally wanted to show. It’s a win-win!
Finally the Let’s Play is done! From the recording phase all the way to the uploading process! Check out the YouTube playlist below with all 12 episodes!
Now my biggest goal with this Let’s Play is not ad revenue, view counts, or praise. What I would love to gain from this experience is constructive criticism! Why? So I can make better videos in the future! So please, if you have any thoughts on how I can make a better product, please comment below or on the YouTube videos in question! Thanks everyone and I hope you enjoy my first Let’s Play!!
Being born in 1994, I missed out on both the NES and SNES eras. Although familiar with 2D games, I grew up playing 3D games at home, while 2D games provided a portable experience. That’s not to say I never played the classics. Super Mario Bros. 3 stands to be one of my favorite games. Unfortunately, I did miss out on Mega Man, early Zelda games, Duck Tales, and other classics that hold a special place in gamer’s hearts.
Yacht Club Games has given me a taste of all the best parts of that early era in gaming. Shovel Knight has put all the best aspects of iconic titles — thoughtful combat, unique level design, stunning pixel art, a dope soundtrack — into, what I easily consider to be, 2014’s best game to date.
I admired Bungie’s goal and mission for their new space saga. A vast digital universe filled with unique, diverse players that are constantly connected is something to be admired in the gaming space (ba da chhhh). The game just did not appeal to me.
I am not a FPS fan. I don’t care for character creation. I certainly prefer to play alone for most games.
What made my passive attitude toward Destiny even more surprising (to myself) is that a vast majority of the gaming community is eagerly awaiting destiny to let them play Bungie’s newest game (last one, I swear). People are stoked to shoot aliens in first person vicariously through their own, user generated character with friends and strangers alike.
When Sony gave all the attendees of the “E3 Sony Experience” access to the brief and PS4 exclusive Alpha for Destiny, I challenged Destiny and Bungie to make a lasting first impression. They met that challenge with an alarmingly fierce sense of direction, beauty, and wonder.
I am sold on Destiny.
From Thursday, June 12 at 12:00 PM PST through Sunday, June 15 at 11:59 PM PST Bungie granted a small pool of PS4 owners the ability to try a slice of Destiny. Featuring one story mission, a few side quests, a raid, a public event, the central hub, and one VS mode, the Destiny First Look Alpha took me by the hand, like a child in a theme park, and decided to give me the grand tour.
The road to Metal Gear Solid V has been a long one. The end of Metal Gear Solid 4 was a perfect note to end the main story on, but there is always more to tell about Big Boss and Snake. Hideo Kojima surprised the industry with the announcement of Metal Gear Solid V: The Phantom Pain in 2012. This game has been designed to bridge the gap for Big Boss’ story between the PSP title, Peace Walker, and Meal Gear Solid 1. The new game boasts Kojima’s brand new FOX Engine, with photo-realism in mind. To hold fans over until The Phantom Pain’s release in 2015, Konami asked Kojima to release the prologue of the game separately. This is where Metal Gear Solid V: Ground Zeroes comes into play.
Have your heard the news? No? That’s what this post is all about. Here at Go Left Gaming, I have decide to start a weekly vlog over on Go Left Gaming’s YouTube channel. Not only will this allow me to tackle gaming news and topics I may not write about, the vlog will also help me practice my camera time skills and become comfortable discussing topics, both in video and audio formats. These are the baby steps toward something bigger and better. I hope you enjoy them and you can watch them all over on Go Left Gaming’s YouTube channel. I will also try to create a page here on the website to host all the videos so that they are in one, convenient place. Go check them out and always remember, go left!